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pcl

ReKinStruct : First Time Varying PCD

Posted on April 3, 2014

So, like I said in the last post, I had got the Kinect to obtain and view point cloud data but only manually. I updated the code a bit to do the above without intervention. …

Posted in Projects, ReKinStructTagged kinect, pcd, pcl, rekinstruct, time varying

ReKinStruct: Switching Between PCDs

Posted on March 24, 2014

This week, I tried to switch visualising between two PCD files to check if it was feasible in run-time and to know how long it takes for the process. The following were the two PCD …

Posted in Projects, ReKinStructTagged kinect, load pcd, pcd, pcl, rekinstruct

ReKinStruct: Obtaining Kintinuous PCD

Posted on March 18, 2014

Last week, I focussed on fixing the Kinect and started obtaining Point Cloud Data. This week I have obtained a continuous PCD using the SCENECT software. The SCENECT software is fairly easy to use and …

Posted in Projects, ReKinStructTagged kinect, pcd, pcl, SCENECT, xyz

ReKinStruct: Installing PCL, OpenNI and other Kinect Dependencies on Windows (Tutorial)

Posted on March 11, 2014

Since I couldn’t find a simple and direct tutorial on the internet that helps compiling PCL, OpenNI and its related dependencies on a Windows machine, here goes one. Before this begins, a few clarifications. Why …

Posted in Projects, ReKinStructTagged kinect, openni, pcl, visual studio, windows

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