Low-resolution normals Normals and their respective point radius are now stored as 8-bit signed chars and converted to floats when uploaded to the GPU. This seems to faster than storing everything as floats and it …
VizHome
Normal Estimation and Point Splatting
This week was spent on getting the point splatting to work in our OOCViewer. Right now, normals are calculated for each voxel independently. This can either be done during runtime or in a pre-processing step. …