Last week I was focused on making a function that would allow track the orientation of the stylus with position matrix. But while digging through the ZSpace SDK I noticed that VRPN supports ZSpace. This …
Projects
ReKinStruct- PCD: Check
After a bit of an initial struggle to set the Kinect up with the laptop, I have finally obtained Point Cloud Data. Yes, it is Alienware. Yes, I got my hands on the beast. So, the …
ReKinStruct: Installing PCL, OpenNI and other Kinect Dependencies on Windows (Tutorial)
Since I couldn’t find a simple and direct tutorial on the internet that helps compiling PCL, OpenNI and its related dependencies on a Windows machine, here goes one. Before this begins, a few clarifications. Why …
Week of 3/3/14
(Sorry for the late post – I’ve been having VPN issues with my laptop) Copper Taffeta: I finally got a good result on my taffeta etching! I perfected the salt/vinegar ratio and applied the vaseline …
Mirrors in VizHome
Started exporting/importing data about mirrors from SCENE into the VizHome viewer. Currently all surfaces with mirrors are manually preprocessed (to get rid of the false mirror points), so adding a few steps to this process …
ReKinStruct : Apple to Alienware
I mentioned in my last post that I was having some trouble with getting KinFu running on my laptop. My Macbook Pro came with an Intel graphics card while KinFu (and most graphics intense applications) …
Splatting vs PointSprites
Low-resolution normals Normals and their respective point radius are now stored as 8-bit signed chars and converted to floats when uploaded to the GPU. This seems to faster than storing everything as floats and it …
Continuing stylus integration & key mapping
For this week I would like to focus on a couple of things. The first being getting the rotation fixed with the stylus. I found some c++ code for converting a rotational matrix into a …
More elbow room in Box
Images for the onion test are being transferred to “the Box” on my university webspace account (they are retiring the old Goliath server and transferring to the new “Box.com” system this summer, so I figured …
Normal Estimation and Point Splatting
This week was spent on getting the point splatting to work in our OOCViewer. Right now, normals are calculated for each voxel independently. This can either be done during runtime or in a pre-processing step. …