The Coding Continues

Sidetracked a bit by classwork and feature creep, the coding continues. The features are for more efficient debugging and development flow — things I was hoping to put off until after the pilot, but that …

Still coding

Still building the base code. Rediscovering the joys of const correctness and circular inheritance. Should be done this week. Also found something in the below papers I should look into later — they suggest that people …

Building Code

I’m in the middle of building some c++ openGL foundational stuff. I expect it to be done in a week, week-and-a-half. The goal is to have something lightweight for quick prototyping, without disrupting the lab’s …

End of semester recap

Accomplishments This semester, I’ve explored issues relevant to stereoscopic rendering in general, and the Oculus Rift in particular.  I’ve also explored the current state of software packages that offer rendering to the Rift.  We’re on …