Getting a bit sick and other personal events, coupled with a substantial homework, meant not much progress on the pilot this week. I did start sifting through the VR proceedings, mostly skimming for anything of interest. I …
Oculus Calibration
The Coding Continues
Sidetracked a bit by classwork and feature creep, the coding continues. The features are for more efficient debugging and development flow — things I was hoping to put off until after the pilot, but that …
Still coding
Still building the base code. Rediscovering the joys of const correctness and circular inheritance. Should be done this week. Also found something in the below papers I should look into later — they suggest that people …
Building Code
I’m in the middle of building some c++ openGL foundational stuff. I expect it to be done in a week, week-and-a-half. The goal is to have something lightweight for quick prototyping, without disrupting the lab’s …
Oculus 0.4.3, 0.4.4 want you to draw a tiny rectangle
I found the bug. I’ll do a proper writeup in this space soon, but the gist is they do latency testing as part of the timewarp headpose prediction; they do this by drawing a rectangle …
Oculus lib wrapped; survey review forthcoming
Built the bulk of a simple wrapper for the Oculus lib. Should make debugging faster. Needs a review pass for general organization / naming if I want to share with others, and I’ve still some …
Initial Papers: Accommodation and Age
It seems to be well understood that accommodation declines with age, but I’d like a strong reference to cite, and a little better understanding of the how and why. Still don’t have a ref I …
Reference Overview: HMD Calibration and Its Effects on Distance Judgments
Initial paper: Kuhl, S. A., Thompson, W. B., & Creem-Regehr, S. H. (2009). HMD calibration and its effects on distance judgments. ACM Transactions on Applied Perception (TAP), 6(3), 19. Experiments testing distance estimation subject to …
Phenomenal Regression: First Look
A participant views a circle placed on a table in front of them, and is asked to describe what they see. Their answer lies somewhere between what geometry tells us the retinal image should be (or, …
End of semester recap
Accomplishments This semester, I’ve explored issues relevant to stereoscopic rendering in general, and the Oculus Rift in particular. I’ve also explored the current state of software packages that offer rendering to the Rift. We’re on …