My final project integrates both the leap motion and the zSpace into the world builder scene. The zSpace is used for displaying the world builder scene and it also is able to draw objects with …
3D space Exploration
Rotating the World Builder Scene
As the semester is coming to an end I would like to try to accomplish getting the world builder scene to rotate. From my last video, I really like how the scene can be adjusted …
Campera Position and Gestures
As a starting point for gestures I am now able to use the transition from an open hand to a close hand to move the camera position within the world builder scene. Heres a quick …
Continuing with hand gestures
This week I will be working on implementing hand gestures in the world builder application. The gesture that I would like to work with would allow the user to select and hold and object. The …
Leap Motion Integration
Sorry for the late update this week. Exams and projects have preoccupied my time primarily. Last week I was able to get the skeletal viewer code for the leap motion put into the worldbuilder application. …
Hand Gestures
The video posted below demonstrates what how the leap motion looks in the world builder application. My next step will to be to start adding gestures to manipulate the object that the user makes. I …
Leap Motion Integration
Last week was quite busy for me, but I did begin sketching out ideas for the UI with when everything is attached to the world builder (stylus & leap motion). I wanted to keep things …
Sculpting now working
Over break, Kevin & Ross helped me out tremendously by getting the stylus to now sculpt a model in the world builder application. I believe the IPD may need to be slightly adjusted so …
VRPN Zspace
Last week I was focused on making a function that would allow track the orientation of the stylus with position matrix. But while digging through the ZSpace SDK I noticed that VRPN supports ZSpace. This …
Continuing stylus integration & key mapping
For this week I would like to focus on a couple of things. The first being getting the rotation fixed with the stylus. I found some c++ code for converting a rotational matrix into a …