CS 699, week10

Accomplishment: This week we successfully realized the synchronous playback of our 3D scene project: the courtyard project. The main problem last week is that the monitors and  head node show different screens. We solved it …

Visual Acuity, Week 7

Progress: The application is done and ready for testing. I’ve run it on myself and a few friends thus far with consistent enough results to merit further tests. I’ve finished the UI finally, and the …

CS 699, week 9

Accomplishment: This week we kept trying to let the UniCave prefabs work in the 3D scene project. For the courtyard project, we tried to add our monitor prefab under its playerController as its child in …

Visual Acuity, Week 6

Progress: Per the suggestion of Kevin, I transitioned the way the timed test works to use the Invoke Repeating method. This method solved all my problems with multi-threading in Unity. The test itself will now …

CS 699, week 8

Accomplishment: This week we created some prefabs to save our original 3D video project’s objects and tried to build a new 3D scene project. We used the courtyard as our 3D scene, which is a …

CS 699, week 7

Accomplishment: This week we wrote TCP Communication python scripts to realize launching. We set all the sub nodes as servers and the head node as client. There were some errors to start executable on the …

Visual Acuity, Week 5

Accomplishments: After looking into them, co-routines will work for accomplishing the timed component of the Landolt C test. I’ve been able to successfully write the rest of the code pertaining to running the actual test. …