What I accomplished this week The two main things I did this week was troubleshoot my circuit and I wrote up details of the test procedure that will occur. So, last week, I ran into …
Month: March 2015
Still coding
Still building the base code. Rediscovering the joys of const correctness and circular inheritance. Should be done this week. Also found something in the below papers I should look into later — they suggest that people …
3/17/2015 TEB Update
What I accomplished this week I spent this week testing and debugging my code. Unfortunately, I didn’t get as much as done as I would’ve liked to due to midterms. I was able to manage …
Building Code
I’m in the middle of building some c++ openGL foundational stuff. I expect it to be done in a week, week-and-a-half. The goal is to have something lightweight for quick prototyping, without disrupting the lab’s …
UW-Hoofers Riding Club
It has literally taken me three days to recover from the weekend, and not for any of the usual reasons. (haha) This past Saturday we shot the video for my thesis install of Horse Power. …
3/9/2015 TEB Update
What I accomplished this week This week, I wrote the new code with the external interrupts implemented. If you read my post last week, you’ll know in the previous iteration, there was a large delay …
3/2/2015 TEB Update
What I accomplished this week All my time this week was spent solving the electrical issue that was causing a short circuit (actually very high resistance, but not infinite) which prevented the circuit from functioning properly. …
Week 5
Last week got eaten by an unexpected job application opportunity, so there wasn’t as much progress on the show front as I planned. I finished the collar assembly for the hooded sweater. The retraction works …
Oculus 0.4.3, 0.4.4 want you to draw a tiny rectangle
I found the bug. I’ll do a proper writeup in this space soon, but the gist is they do latency testing as part of the timewarp headpose prediction; they do this by drawing a rectangle …