This week I placed more coins, improved the quality of particle systems, made the skis turn in the direction of the user’s motion, and created some more models. I made a gingerbread man, a penguin, …
Month: November 2014
Painted Pointclouds
Above is a point cloud view of the dev lab, with the second, third, and fourth unit interval marked out in yellow, cyan, and magenta, respectively. There’s a good chance the units are meters, which …
Added Toy Soldiers and Simple Buildings to Holiday Demo
This week I focused on finishing the toy soldiers and adding them to the simulator. I also made some simple building models and textures for the bottom of the hill. I added some large snowmen …
Research Paper and Holiday Demo
This week I worked on generating some plots for the research paper. I created some bootstrap confidence intervals for all 7 questions in the survey and also made a scatterplot matrix to potentially show correlations …
GOTO: Pointclouds
I’ve got the pointcloud renderer compiling locally, but on execution it looks like one of the (many) linked-to libraries was compiled with VS2013 instead of the VS2010 I’m using … I’ll wrestle with it some …
Oculus Rift is free on Unity (but fidgity)
Oculus released a new thing that works with the free version of Unity. It provides a camera that can be dropped into any scene to make it Rift-friendly. However: – old apps (including the official …
Working on Research Paper
This week I found a few sources for the research paper. One source was particularly relevant since it was a study on the relation between motor skills and a different ski simulator design. I also …