I’ve attempted to recreate the FOV used by the Rift, by calling CalculateFovFromEyePosition using defaults found in OVR_Stereo.cpp (mostly in OVR_Stereo.cpp::CreateDebugHMDInfo): info.ProductName = “Oculus Rift DK2”; info.ResolutionInPixels = Sizei ( 1920, 1080 ); info.ScreenSizeInMeters = Sizef ( 0.12576f, …
Month: September 2014
More Additions to Mountain
This week I added some models and made the mountain about four times bigger. Some of the things I added are a few trees, coins, flags, a smaller jump, a tunnel to ski through, and …
Added Simple Mountain Model
This week, I created a simple mountain model with one jump and added it to the unity project. The sphere seems to respond correctly to the terrain. At first, when the sphere was rolling really …
The Oculus Rift: CalculateFovFromEyePosition
Brief entry, I’m still kind’ve beat from quals. (Maybe I’ll flesh this entry out into a description of the Rift’s particular rendering peculiarities sometime — seems roughly three stages: virtual-to-screen, screen-to-lens, and lens-to-eye. But for …
Tracking down Rift fusion problems.
For a while I was attempting to build visual stimulus in the Rift, but they always seemed off. Sense of depth was off, it seemed difficult to fuse the two images at more than one …
Two conflicting results on distance estimation in virtual environments.
Two studies, both using head mounted displays and realistic environments, seem to have conflicting findings regarding distance estimation in virtual environments. Sahm et al (2005) find that distance estimations in the real and virtual worlds, …
Completed Unity Tutorial
This past week I went through some Unity tutorials and got a sample game working where the user controls a sphere and rolls around the scene, collecting cubes until they are all collected. I didn’t …
disabling the HSW in Oculus libOVR 0.4.2
Oculus Rift DK2 and SDK 0.4.2 bring some exciting improvements, and some small problems. The SDK has switched to a new C API, which probably means restructuring our existing Rift code. It also shows this at the start …
Ski Slope Simulator – First Post (9/5/2014)
For my independent study project, I am planning on making a newer version of the ski simulator with the Unity game engine. The initial steps for this project will be to go through some Unity …