Started exporting/importing data about mirrors from SCENE into the VizHome viewer. Currently all surfaces with mirrors are manually preprocessed (to get rid of the false mirror points), so adding a few steps to this process …
Month: March 2014
ReKinStruct : Apple to Alienware
I mentioned in my last post that I was having some trouble with getting KinFu running on my laptop. My Macbook Pro came with an Intel graphics card while KinFu (and most graphics intense applications) …
Splatting vs PointSprites
Low-resolution normals Normals and their respective point radius are now stored as 8-bit signed chars and converted to floats when uploaded to the GPU. This seems to faster than storing everything as floats and it …
Continuing stylus integration & key mapping
For this week I would like to focus on a couple of things. The first being getting the rotation fixed with the stylus. I found some c++ code for converting a rotational matrix into a …
More elbow room in Box
Images for the onion test are being transferred to “the Box” on my university webspace account (they are retiring the old Goliath server and transferring to the new “Box.com” system this summer, so I figured …