mat[3].z != mat[2].z

The reflection matrix math did work, however I updated the wrong column …. Anyway, mirrors are now implemented in the VizHome viewer: The mirrors currently render only the bounding boxes of the hierarchy; rendering the …

Experiments with Muscle Wires

I’m fortunate to be able to tie my current research into an upcoming site-specific exhibition piece, which will be shown at the offices of Life technologies, a local stem cell research lab.  When we toured …

More mirror stuff

Implemented mirrors with reflections about arbitrary planes at arbitrary distances from the origin. The math runs something like this: Let R be the Reflection matrix (see Essential Maths for Games, pg152), then the combined matrix …

VRPN Zspace

Last week I was focused on making a function that would allow track the orientation of the stylus with position matrix. But while digging through the ZSpace SDK I noticed that VRPN supports ZSpace. This …

Week of 3/3/14

(Sorry for the late post – I’ve been having VPN issues with my laptop) Copper Taffeta: I finally got a good result on my taffeta etching!  I perfected the salt/vinegar ratio and applied the vaseline …